» Home  » Knowledge Management and Collaboration: Tools and Consulting  » Google Apps Integration and Custom Application Development  » Mobile Learning
» Web Based Software  » E-learning and M-learning Content Development  » Immersive Learning and Virtual Worlds  » Company Information  » Contact Us
 

Collaborative Knowledge Management (cKM)::Features

   Collaborative Knowledge Management Home      Examples   Leasing and Purchasing Information  

Purpose - Collaborative Knowledge Management (cKM) system is designed to facilitate storage, organization and sharing of the organizational information in a visial way (as flow charts, diagrams and business maps) and in a collaborative environment. The tool allows a team of employees to create interactive flow charts, mind maps and diagrams visualizing concepts, processes and procedures. The system has Second Life and web-based interfaces. Both are completely compatible. While the Second Life interface is best suited for synchronous collaborative work, web-based interface might be more suitable for individuals wishing to quickly review information and, perhaps, make minor updates.
You can (and, probably should) use both interfaces, depending on a specific task at hand. Each interface has very similar capabilities and functions independently.

User Groups - The system supports two user groups:

  • Administrators -- can create and edit charts; and
  • Regular Users -- can only review the charts / data, cannot change anything
Administrators can be granted additional privileges, such as ability to manage system users, or lock / unlock the charts.

Graphical Interface - the graphical interface allows administrators to select containers of different shapes, place containers on the board, change containers' size and color, set and change titles, move containers around, link and unlink them, manage and review containers' contents, delete containers. Regular users can only review the chart and contents of the containers.

Managing Contents - each container in the chart can include several types of content:

  • Text - you can place unlimited number of text notes in the container. In the Second Life, you do it by placing notecards in the container, on the web - by filling out a web form.
    Text of the notecards placed in the containers in Second Life can be reviewed via the web interface, and web notes created via the web interface can be reviewed (but not changed) in Second Life.
  • Web Links - web links connecting cKM visuals with additional information located on different web pages )including audio, video, images and text), can be added to containers both in Second Life and using web interface. Links entered in Second Life can be viewed and manipulated via web interface and vice a versa.
  • Landmarks - landmarks leading a user to a place in Second Life with more relevant information - a model, simulation, perhaps a video or audio, can be placed in the chart containers in Second Life. When user is accessing this chart on the web, landmark is turned into SLURL - a link that allows user to log into the Second Life and teleport to specified location.
  • Other Flow Charts - cKM utilizes drill-down approach by allowing you to add a relevant flow-chart as content of a container. You can do it both via the web interface (by selecting another flow chart from drop-down menu), and via the Second Life by placing other flow chart from your inventory into container. If you add flow chart in Second Life it will appear on the web interface automatically. If you add another flow chart using web interface, users reviewing contents in Second Life will not see it until you also drop the actual chart into the container in Second Life. In Second Life you can place other relevant objects into the containers, however these objects will be accessible only in Second Life and not via web interface.

Number of Charts and Users - You can create unlimited number of different charts. There is no limit on the number of users. You can have multiple copies of the same chart in Second Life as well.

Synchronous Work - In the Second Life, a group of users can work with a chart synchronously - discussing the subject and creating / changing chart and its contents at the same time. The charts in Second Life can also be used by individuals for creating contents or as a learning tool.
The web interface by its nature is used for asynchronous work - authorized users can access interface individually on their computer to create, review or edit contents.
The system employs locking / unlocking mechanism that allows only one team (group of users) edit the chart at the same time - it can be either a group of people in Second Life or individual user on the web. While the chart is being edited by one group or individual, others can view the chart but cannot make any changes.

Have more questions on the features? Something is missing here? Please, let us know.

   Collaborative Knowledge Management Home      Examples   Leasing and Purchasing Information    

  

 

 


General
Home
About AHG
Contacts
Web-based Software
Absolutely! - Corporate Wiki / Knowledge Management System
cKM - Interactive Flow Charts
Printer Diamond - On Demand Printing Software
E-learning and M-learning Custom Applications Development
Knowledge Management and Collaboration: Tools and Consulting
Google Apps Integration and Custom Application Development
Mobile Learning
Immersive Learning and Virtual Worlds
Immersive Communication Training System
cKM - Interactive Flow Charts
Training & Collaboration with Virtual Worlds
Virtual Worlds in Corporate Settings: Training Courses